The European nations were not in the least prepared for the invasion from the east which was to go down in history as the "Storm of the Huns". Up to this day it is still not known exactly why the nomadic horseback nation left their homeland in the Asiatic steppes and advanced deeply into European territory. The indigenous barbarian nations there were not able to match the unknown wildness of the foreign invaders. The fear and terror which the gruesome Hun warriors spread was so great that entire nations were fleeing within a very short time: the peak of the European migration of nations had been reached.
Even the Roman empire couldn't stop the warring nomads from the east– on the contrary! All of a sudden, one had to deal with the difficulty manageable barbarian nations who – on the run themselves – invaded the provinces of the rich, robbing and plundering.
The Huns thus managed to subject the whole of Europe to fear and terror in less than just a few decades. When the mounted nation also produced a mighty leader and warrior named Attila, who knew how to harness the unbounded wildness of the tribes and to steer it in an ordered fashion, the fate of the continent seemed sealed...

Special characteristics of the Huns
The special characteristics of the Huns must be purchased with glory points belonging to the leader before they can be used. More information on this can be found in the section Rules.

Berserk rage
Hun warriors with close-combat weapons fight with an increased attack value and cause more damage, however at a cost to their defense value.

Storm of the Huns
Opposing units which are attacked by Hun mounted units in close combat suffer a reduction to their morale..

Cannibals
Hun civil units can collect the corpses of killed figures as a food resource and load them onto their packhorses.

Poisonous projectiles
All Hun warriors with long-range battle weapons can fire poisonous projectiles.


 

Magic Spells of the Shamans

A Hun shaman can master the following magic spells:


Fire
Your shaman can ignite a fire at any point within view that can cause damage to opposing buildings and figures using this magic spell.
Magic point cost: Low

Earthquake
Your shaman can cause an earthquake at any point within view that can cause extreme damage to opposing buildings – but not figures – using this magic spell.
Magic point cost: Medium

Poisonous cloud
Your shaman can create a poisonous cloud with this magic spell that can cause extreme damage to opposing figures– but not buildings – using this magic spell.
Magic point cost: High

Ghost rider
This magic spell summons a horde of ghost riders who are also known as “Nerghals Knights”. The lifetime of these riders is limited– but they can however be used as a cavalry unit until they disappear.
Magic point cost: Maximum